Players fight back as one of four superpowered individuals, each of which has unique powers. In Redfall, a group of big pharma billionaires have turned into vampires and taken over a small Massachusetts fishing town. Despite that, a design identity crisis and a bevy of technical issues make this a surprising disappointment from a development team that’s capable of so much more. Redfall’s writing and gunplay are competent and build upon Arkane’s expertise. And while multiplayer is inherently more fun, lots of little annoyances stack up to make it an inferior choice compared to much better co-op shooters on the market. The ideas don’t mesh well design caveats made to accommodate multiplayer suck the blood out of Redfall’s single-player experience. It’s trying to be an intense, emotional, and political immersive sim about vampires, but also an endlessly replayable co-op, open-world shooter. Redfall is conflicted about what it wants to be. That’s why it’s a shame that these are two of the only scenes in which Redfall captures that magic.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |